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FeedYourHeadCom
junior member

Reg.: Sep 2006
Location: irgendwo dazwischen
Posts: 30

BASSFREQUENZ50Hz

Wollt mal fragen welche Bassfrequenzen ihr für eure tunes benutzt?
bin davon überzeugt das 50Hz ziemlich viel pressure aufbaut!!
was haltet ihr davon?

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Old Post 17-11-2006 - 11:08
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Egoshoota@work
-|- Amen -|-

Reg.: Mar 2006
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die meiste pressure bekomm ich mit buttermilch und coffee am morgen.

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Old Post 18-11-2006 - 11:02
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obs.neurosis
needs his medication

Reg.: Feb 2005
Location: vienna
Posts: 1469

quote:
Originally posted by Egoshoota@work
die meiste pressure bekomm ich mit buttermilch und coffee am morgen.


haha,

fast so gut wie ein müsli mit milch, und einem soda zitron

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Old Post 18-11-2006 - 11:37
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obs.neurosis
needs his medication

Reg.: Feb 2005
Location: vienna
Posts: 1469

Re: BASSFREQUENZ50Hz

quote:
Originally posted by FeedYourHeadCom
Wollt mal fragen welche Bassfrequenzen ihr für eure tunes benutzt?
bin davon überzeugt das 50Hz ziemlich viel pressure aufbaut!!
was haltet ihr davon?




also 50hz ist reiner subbass bereich.
ich weiss ned genau, was du mit pressure meinst...
spürn tust ihn halt.

kicken tut er nicht.


obs.neurosis

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Old Post 18-11-2006 - 11:43
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rmf
noskool

Reg.: Jun 2002
Location: 1020
Posts: 394

5 - 9 hz macht auch pressure.. spricht halt nicht jeder gleich drauf an.. zb so:

na jetzt mal ehrlich... ein gscheiter bass setzt sich einfach aus mehreren schichten zam..

ez

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Old Post 20-11-2006 - 10:32
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obs.neurosis
needs his medication

Reg.: Feb 2005
Location: vienna
Posts: 1469

quote:
Originally posted by rmf
5 - 9 hz macht auch pressure.. spricht halt nicht jeder gleich drauf an.. zb so:




haha, die gute alte brown note

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Old Post 20-11-2006 - 10:46
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rmf
noskool

Reg.: Jun 2002
Location: 1020
Posts: 394

quote:
Originally posted by obs.neurosis



haha, die gute alte brown note


is halt leider ein bissl ein mythos


.. btw mit schichten hab ich gmeint frequenzbereiche die wichtig sind.. für alles was kein simpler sub is..
edit: und auch da schadets nicht harmonien draufzusetzen... aber getrennt, sonst kostets headroom

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Last edited by rmf on 20-11-2006 at - 10:54

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Old Post 20-11-2006 - 10:49
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polarity
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Reg.: Oct 2001
Location: AGLASTERHAUSEN nord
Posts: 879

Re: BASSFREQUENZ50Hz

quote:
Originally posted by FeedYourHeadCom
Wollt mal fragen welche Bassfrequenzen ihr für eure tunes benutzt?
bin davon überzeugt das 50Hz ziemlich viel pressure aufbaut!!
was haltet ihr davon?



ich würde sagen das hängt ganz von dem system ab auf dem die tunes dann gespielt werden wa? aber 50hz is schon ok für sub. aber viel wichtiger für den punch is die kick, die sollte bei 80hz rum klappern. aber was nützt dir sub bei 50hz wenn der rest total kacke is? mit anderen worten auch der rest ist dafür verantwortlich wie dein tune am ende kickt.

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Old Post 20-11-2006 - 13:23
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Edmohadick
rookie

Reg.: Nov 2006
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Posts: 1

wow!

regards, Edmohadick

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Old Post 27-11-2006 - 02:21
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tenchu
the cake is a lie!

Reg.: Jun 2002
Location:
Posts: 1112

quote:
Originally posted by Edmohadick
wow!

regards, Edmohadick



wow,
could you post more?

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Old Post 27-11-2006 - 14:23
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obs.neurosis
needs his medication

Reg.: Feb 2005
Location: vienna
Posts: 1469

quote:
Originally posted by tenchu


wow,
could you post more?




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Old Post 27-11-2006 - 17:04
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tenchu
the cake is a lie!

Reg.: Jun 2002
Location:
Posts: 1112

Re: Re: BASSFREQUENZ50Hz

ach und ganz nebenbei... auch britney spears weiß, das idealerweise die frequenz vom sub/Bassnote nur darüber entscheidet wo im Körper es drückt.


und welche subbass-note/frequenz am meisten drückt, hängt komplett von den boxen und noch vielmehr vom raum ab
manche noten erscheinen deshalb doppelt so laut oder drücken doppelt so stark wie andere


idealerweise ist der RMS der/des sub's auf jeder note gleich.
idealerweise erreicht man dies
z.B. wenn man eine Bassnote in den Sampler schmeisst und den filter abschaltet.
oder wenn man den Filter braucht, das man ihn mit Keyfollow genau mitgehen lässt.
besonders eq's können hier sehr gefährlich werden, wenn man bei 30Hz schwer anhebt, und es auf seiner box net hört.

idealerweise schafft mans so ohne compressor.

wenn man allerdings chorus, detuning oder dergelichen nimmt (2 sinuse im oktavabstand/12halbnoten) kann ein comp doch manchmal ganz nützlich sein.
der rcomp ist das ganz nett, aber auch der vintage warmer. allerdings sollt eman wenn man ihn mit ner mid gelayert hat net grad ein rechteck mit den tools draus machen.
weniger ist viel mehr.

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Old Post 27-11-2006 - 21:15
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syneptic
bazuco | hellyeah

Reg.: Dec 2004
Location: 1040
Posts: 1580

das könnte dir generell hilfreich sein :

o Kick Drum o

Any apparent muddiness can be rolled off around 300Hz. Try a small boost around 5-7kHz to add some high end.

50-100Hz ~ Adds bottom to the sound
100-250Hz ~ Adds roundness
250-800Hz ~ Muddiness Area
5-8kHz ~ Adds high end prescence
8-12kHz ~ Adds Hiss

o Snare o

Try a small boost around 60-120Hz if the sound is a little too wimpy. Try boosting around 6kHz for that 'snappy' sound.

100-250Hz ~ Fills out the sound
6-8kHz ~ Adds prescence

o Hi hats or cymbals o

Any apparent muddiness can be rolled off around 300Hz. To add some brightness try a small boost around 3kHz.

250-800Hz ~ Muddiness area
1-6kHz ~ Adds presence
6-8kHz ~ Adds clarity
8-12kHz ~ Adds brightness

o Bass o

Try boosting around 60Hz to add more body. Any apparent muddiness can be rolled off around 300Hz.If more presence is needed, boost around 6kHz.

50-100Hz ~ Adds bottom end
100-250Hz ~ Adds roundness
250-800Hz ~ Muddiness Area
800-1kHz ~ Adds beef to small speakers
1-6kHz ~ Adds presence
6-8kHz ~ Adds high-end presence
8-12kHz ~ Adds hiss

o Vocals o

This is a difficult one, as it depends on the mic used to record the vocal. However...Apply either cut or boost around 300hz, depending on the mic and song.Apply a very small boost
around 6kHz to add some clarity.

100-250Hz ~ Adds 'up-frontness'
250-800Hz ~ Muddiness area
1-6kHz ~ Adds presence
6-8kHz ~ Adds sibilance and clarity
8-12kHz ~ Adds brightness

o Piano o

Any apparent muddiness can be rolled off around 300Hz. Apply a very small boost around 6kHz to add some clarity.

50-100Hz ~ Adds bottom
100-250Hz ~ Adds roundness
250-1kHz ~ Muddiness area
1-6kHz ~ Adds presence
6-8Khz ~ Adds clarity
8-12kHz ~ Adds hiss

o Electric guitars o

Again this depends on the mix and the recording. Apply either cut or boost around 300hz, depending on the song and sound. Try boosting around 3kHz to add some edge to the sound, or cut to add some transparency. Try boosting around 6kHz to add presence. Try boosting around 10kHz to add brightness.

100-250Hz ~ Adds body
250-800Hz ~ Muddiness area
1-6Khz ~ Cuts through the mix
6-8kHz ~ Adds clarity
8=12kHz ~ Adds hiss

o Acoustic guitar o

Any apparent muddiness can be rolled off between 100-300Hz. Apply small amounts of cut around 1-3kHz to push the image higher. Apply small amounts of boost around 5kHz to add
some presence.

100-250Hz ~ Adds body
6-8kHz ~ Adds clarity
8-12kHz ~ Adds brightness

o Strings o

These depend entirely on the mix and the sound used.

50-100Hz ~ Adds bottom end
100-250Hz ~ Adds body
250-800Hz ~ Muddiness area
1-6hHz ~ Sounds crunchy
6-8kHz ~ Adds clarity
8-12kHz ~ Adds brightness

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

o 50Hz o

1. Increase to add more fullness to lowest frequency instruments like foot, toms, and the bass.
2. Reduce to decrease the \"boom\" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on bass lines in Rap and R&B.

o 100Hz o

Increase to add a harder bass sound to lowest frequency instruments.
Increase to add fullness to guitars, snare.
Increase to add warmth to piano and horns.
Reduce to remove boom on guitars & increase clarity.

o 200Hz o

1. Increase to add fullness to vocals.
2. Increase to add fullness to snare and guitar (harder sound).
3. Reduce to decrease muddiness of vocals or mid-range instruments.
4. Reduce to decrease gong sound of cymbals.

o 400Hz o

1. Increase to add clarity to bass lines especially when speakers are at low volume.
2. Reduce to decrease \"cardboard\" sound of lower drums (foot and toms).
3. Reduce to decrease ambiance on cymbals.

o 800Hz o

1. Increase for clarity and \"punch\" of bass.
2. Reduce to remove \"cheap\" sound of guitars

o 1.5KHz o

1. Increase for \"clarity\" and \"pluck\" of bass.
2. Reduce to remove dullness of guitars.

o 3KHz o

1. Increase for more \"pluck\" of bass.
2. Increase for more attack of electric / acoustic guitar.
3. Increase for more attack on low piano parts.
4. Increase for more clarity / hardness on voice.
5. Reduce to increase breathy, soft sound on background vocals.
6. Reduce to disguise out-of-tune vocals / guitars

o 5KHz o

1. Increase for vocal presence.
2. Increase low frequency drum attack (foot/toms).
3. Increase for more \"finger sound\" on bass.
4. Increase attack of piano, acoustic guitar and brightness on guitars.
5. Reduce to make background parts more distant.
6. Reduce to soften \"thin\" guitar.

o 7KHz o

1. Increase to add attack on low frequency drums (more metallic sound).
2. Increase to add attack to percussion instruments.
3. Increase on dull singer.
4. Increase for more \"finger sound\" on acoustic bass.
5. Reduce to decrease \"s\" sound on singers.
6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano.

o 10KHz o

1. Increase to brighten vocals.
2. Increase for \"light brightness\" in acoustic guitar and piano.
3. Increase for hardness on cymbals.
4. Reduce to decrease \"s\" sound on singers.

o 15KHz o

1. Increase to brighten vocals (breath sound).
2. Increase to brighten cymbals, string instruments and flutes.
3. Increase to make sampled synthesizer sound more real.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

o Low Bass: anything less than 50Hz o

This range is often known as the sub bass and is most commonly taken up by the lowest part of the kick drum and bass guitar, although at these frequencies it's almost impossible to determine any pitch. Sub bass is one of the reasons why 12\" vinyl became available: low frequencies require wider grooves than high frequencies - without rolling off everything below 50Hz you couldn't fit a full track onto a 7\" vinyl record. However we do NOT recommend applying any form of boost around this area without the use of very high quality studio monitors
(not home monitors - there is a vast difference between home nearfield and studio farfield monitors costing anywhere between £5,000 and £20,000). Boosting blindly in this area without a valid reference point can and will permanently damage most speakers, even PA systems. You have been warned!

o Bass: 50-250Hz o

This is the range you're adjusting when applying the bass boost on most home stereos, although most bass signals in modern music tracks lie around the 90-200Hz area with a small boost in the upper ranges to add some presence or clarity.

o Muddiness/irritational area: 200-800Hz o

The main culprit area for muddy sounding mixes, hence the term 'irritational area'. Most frequencies around here can cause psycho-acoustic problems: if too many sounds in a mix are dominating this area, a track can quickly become annoying, resulting in a rush to finish mixing it as you get bored or irritated by the sound of it.

o Mid-range: 800-6kHz o

Human hearing is extremely sensitive at these frequencies, and even a minute boost around here will result in a huge change in the sound - almost the same as if you boosted around 10db at any other range. This is because our voices are centred in this area, so it's the frequency range we hear more than any other. Most telephones work at 3kHz, because at this frequency speech is most intelligible. This frequency also covers TV stations, radio, and electric power tools. If you have to apply any boosting in this area, be very cautious, especially on vocals. We're particularly sensitive to how the human voice sounds and its frequency coverage.

o High Range: 6-8kHz o

This is the range you adjust when applying the treble boost on your home stereo. This area is slightly boosted to make sounds artificially brighter (although this artificial boost is what we now call 'lifelike') when mastering a track before burning it to CD.

o Hi-High Range: 8-20kHz o

This area is taken up by the higher frequencies of cymbals and hi-hats, but boosting around this range, particularly around 12kHz can make a recording sound more high quality than it actually is, and it's a technique commonly used by the recording industry to fool people into thinking that certain CDs are more hi-fidelity than they'd otherwise sound. However, boosting in this area also requires a lot of care - it can easily pronounce any background hiss, and using too much will result in a mix becoming irritating.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.) Always use a parametric EQ. Graphic EQ's are for wusses.

2.) When boosting Q must be wider (less than) than 2.

3.) When cutting Q should be narrow--from 1.5 or greater.

4.) No cut or boost may be greater than 6db +/- in any case (occasionally broken for cutting).

5.) 75% of my boosts are less than 2 db. 90% are less than 4 db of boost.

6.) Never cut more than 8db of anything unless notching out specific small frequencies.












Habe ich aus einem forum - Thread titel : DNB FREQUENCIES

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Old Post 01-12-2006 - 11:51
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T-31
.org

Reg.: Jul 2006
Location: vienn.At
Posts: 211

quote:
Originally posted by tenchu

wow,
could you post more?



quote:
Originally posted by Abmoter91
wow!

regards, Abmoter91






@Topic -> für alle producer immer hilfreich ->


greetz

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